![]() This is averted with 22 that gives each vehicle a transmission type, but you can still let the game manage gearing for you which itself isn't entirely unrealistic for modern powershift vehicles. All vehicles are treated as having a hydrostatic transmission with arcade forward-reverse controls.A mod can enable the consumption of DEF for these machines along with the ability to transport and refill it. While the games avert Bottomless Fuel Tanks, you don't have to worry about refilling Diesel Exhaust Fluid in 19, even if the store displays the AdBlue capacity on machines that use it.There are a few mods that add realistic traction so vehicles with small wheels will easily get stuck in a soft, tilled field which makes contact area important, especially with tracked vehicles that have superior traction with very little ground pressure. The game does not factor in soil compaction and ground pressure so the tire brand and setup does not matter a tractor with thin Trelleborg (hard and chunky) tires will behave the same as one with super-wide Michellin (softer, smoother, and less inflated) tires, even tractors with Nokian (conventional tread pattern for roads/off-roads versus fields) tires don't behave any differently. ![]() Same goes for planting and harvesting rowcrops the rows on the respective tools and harvesters do not have to line up with the crop. Unlike in real life, however, the wheels do not need to be lined up to travel between rows of planted crops.
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